July 11, 2026
Hasbro wasn’t sure. So they put a small batch of Nerf Super Soakers on one e-commerce platform before Holi and waited. Nilay Verma, who leads Hasbro across India and Southeast Asia, on what happened next.
Water play is not an evolved category in India. The weather only supports it in parts of the country, the season is effectively one month, and there is already a cheap, universally understood product: the pichkari. Committing annual forecast to a branded imported-standard water blaster against that was not obviously sensible.
So Hasbro treated it as an experiment rather than a launch, and the way it ran that experiment is the most useful thing in this conversation. Nilay spoke to Ragini about it, along with why quick commerce is India’s answer to the convenience store, and why the toy aisle stopped belonging to children.
Year one, they went with a single e-commerce partner, a very small volume, and a small campaign. It sold out in about 15 days. That was interesting but not conclusive, so they waited a full cycle rather than reading it as proof.
Year two, they took the volume up ten times, expanded the assortment and put a local nuance into the campaign, extending only to a few key offline retailers because they didn’t want unsold inventory stuck with anyone. It sold out in two days.
Only then did they open it across channels with the full Super Soaker range behind a campaign built around one line: play Holi with Nerf. It is now, Nilay says, among the highest market-share water play blasters in the country, in a phenomenon that happens over roughly one month a year. And all of it is made in India.
Monopoly Cricket ran the same logic in reverse. There was no global cricket version of Monopoly, but the mechanics and identity held while the theme changed. It worked well enough in India that other markets, including the UK and parts of the Pacific, asked for it. An idea built for India became exportable.
The same thinking put Monopoly into multiple Indian languages, which came from watching how shoppers behaved in stores rather than from a strategy document. A parent living away from their home state might use a regional-language board game to help a child pick up the mother tongue faster. Hasbro even ran a micro-campaign with a small set of hypermarkets in Kerala purely so the Malayalam edition landed where it would resonate. Play-Doh got the same treatment, with a campaign built around children making festival idols out of dough.
India skipped a step other markets took. There was never a real convenience store format here; the market moved from single-channel dependency straight to quick commerce, which Nilay describes as India’s answer to the 7-Eleven.
That changes what you stock where. In a toy specialty store the shopper is discovering, so the brand has to come alive: wide assortment, experiential presentation, room to handle the product. By the time someone opens a quick commerce app, the discovery has already happened. They know the brand, the price point and the occasion, and they need it fast. So that channel gets the recognisable products at the right price points, not a discovery journey.
The child comes to a toy for the character and the play. The parent is looking for safety, age suitability and durability. A product that delights one and worries the other has failed.
Nilay’s standard for safety is deliberately plain: if there is a crash in play, it should not hurt the child, and any part should perform for the millions of cycles it is tested for without disappointing the child when a spring stops behaving. It is a quality the child never notices and the parent buys on.
Young adults are among the fastest-evolving parts of the category, and they don’t call these things toys. They call them collectibles, or accessories. A Transformers Optimus Prime on a desk is an expression of identity, not a plaything. Hasbro sets no upper age limit, and sees people in their twenties, thirties and forties engaging with the brands.
Which means retailers have to merchandise by play pattern rather than by age. Nilay has seen stores create sections marked for ages 40 and up. An action figure enthusiast should not have to walk three aisles to find related properties. Board game buyers want the same navigation they get online: party games here, family games there, card games, long-form strategy. The physical aisle borrowing the taxonomy of an e-commerce site is, in his view, simply better for the shopper.
Hasbro has partnered with Indian manufacturers since the early nineties and is now one of the biggest toy exporters out of the country, sourcing product made to global quality standards for Western and Asian markets. Nerf and action figures among them.
He is candid about the gap. The ecosystem here is strong on plush and paper-based toys. Electronic toys, more evolved play, more intricate parts, that is where India is still growing, and where he credits BIS standards and government support for MSME manufacturers with moving things forward.
Asked what data he wishes he had, Nilay picks the one nobody can give him: what the consumer will want six months from now. Toy companies commit to film properties and manufacture inventory long before anyone knows whether the film works.
His conclusion on the rest is unsentimental. E-commerce has democratised distribution, so distribution is no longer the moat. Innovation has to be baked into the product first, then communication aimed at a precise audience rather than a generic need. Without that, wider reach just places your product beside more things that look like it.
Listen to the full conversation with Nilay Verma on FyndOutWithRagini.
Ragini Varma is the Chief Business Officer of Fynd, India's AI-native retail technology platform backed by Reliance Retail, and the host of Fynd Out with Ragini, India's only commerce intelligence podcast. With close to a decade scaling fashion and retail brands, she leads client acquisition, business partnerships and revenue for Fynd's India operations, while also chairing Fynd Foundation, which gives underprivileged children access to quality education and digital skills. Named in BW Disrupt's 40 Under 40 in 2026 and winner of the Women Leader in Business award in 2025, she is the person brands call when they want to grow and the person founders get honest with when the camera is on.
Fynd Out with Ragini is India's only commerce intelligence podcast, hosted by Ragini Varma, Chief Business Officer of Fynd. Each episode is a candid, unscripted conversation with founders, CEOs and operators building some of India's most interesting consumer brands, covering everything from supply chain and D2C growth to retail expansion, product building and the mistakes nobody puts in a press release. Guests have included the founders of Libas, Google, 91Brands, GOQii, PNG Jewellers, abCoffee, Knya, Broadway and more than thirty other brands across fashion, food, healthtech, jewellery and home. Available on YouTube and all major podcast platforms, Fynd Out with Ragini is where business gets personal and commerce gets honest.
Nilay Verma is the Cluster Head for India and Southeast Asia at Hasbro, covering India, Singapore and Malaysia. He joined Hasbro in 2016 and has led the brand's India strategy across toys, board games and action figures. Under his leadership Hasbro has expanded localisation efforts in India, including launching Monopoly in multiple Indian languages and developing India-specific campaigns for brands like Nerf and Play-Doh.
On Fynd Out with Ragini, Nilay Verma explained that Hasbro tested the Nerf Super Soaker in India with a small volume on a single e-commerce platform before Holi. It sold out in 15 days. Rather than treating that as proof, they waited a full cycle, then took the volume 10 times higher the following year with a locally relevant campaign. It sold out in two days. Only then did Hasbro open it across all channels with a full campaign built around playing Holi with Nerf.
Adults are increasingly engaging with toy and collectible brands in India, particularly action figures, board games and plush toys. Nilay Verma of Hasbro noted on Fynd Out with Ragini that buyers in their 30s and 40s often refer to these products not as toys but as collectibles or accessories. A Transformers Optimus Prime on a work desk is an expression of identity. Hasbro sets no upper age limit on its brands and sees this adult segment as one of the fastest-growing parts of the category.
India is one of the largest toy exporters globally, and Hasbro is among the biggest toy exporters from the country. Hasbro sources toys made in India at global quality standards for markets across Asia, Western markets and beyond, including brands like Nerf and action figures. Nilay Verma said the Indian toy manufacturing ecosystem is growing with support from BIS standards and government programmes for MSME toy manufacturers, though gaps remain in more complex electronic and advanced play categories.
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